How hobbyist game developers can crush crunch

There’s a lot of discussion about the immense pressure game developers face to create content on time and under budget. While there are many horror stories about crunch leading to mental and physical strife, there’s another side of game development we don’t often hear about: hobbyist developers.

Hobbyist devs have a unique perspective on game development with pressures and freedoms that are different to professionals. They publish many games, but do they have it better or worse? Hobbyist developers are a core part of the GameMaker Studio 2 community I serve, so to learn more about this, I decided to ask a handful of them about their views to learn what their work/life balance is like, and what advice they have for others with a side-line in game making.

Read more here!

2 thoughts on “How hobbyist game developers can crush crunch

  1. […] every games business, you want to get a healthy long term business. That’s why retention is the golden metric. Games with excellent retention tend to be more durable, and tend to be able […]

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  2. […] by Snap’s own game studio, the first two Leaderboard Games are Find My Friends and Slide the Shakes. In Find My Friends, […]

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