Call of Duty Mobile has generated just short of $87 million in its first two months

Call of Duty Mobile has generated just short of $87 million in its first two months on app stores, although spending slowed in its second month.

A new report from Sensor Tower shows the mobile free-to-play shooter made $31 million last month, which combined with the $55 million in its opening month of October puts revenues well over $85 million.

Unsurprisingly, the US is the game‘s biggest market, accounting for 42% ($36 million) of its total spend. Japan was the second largest, contributing 13.2% ($11 million) of its revenues, with Britain in third at 3% ($2.6 million).

Most of the revenue — 59.2%, more than $51 million — came from iOS. This is more than the $10 million PUBG Mobile earned on the platform during its first two months, but less than the $66 million achieved by Fortnite.

Google Play accounted for the remaining 40.7% of revenue, amounting to more than $35 million. However, Android was the biggest source of downloads, with 89 million installs making up 52% of the audience. iOS accounted for almost 83 million downloads.

In total, Call of Duty Mobile has been downloaded 172 million times — although 100 million of this was during its record-breaking first week. It is also second only to Pokémon Go for first month downloads.

Again, the US represents the biggest share of Call of Duty’s audience at 28.5 million installs (16.6% of the total). India was second with 17.5 million (10.2%) and Brazil third with 12 million (7%).

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