Apple rejects Facebook Gaming app

Apple is continuing to reject the Facebook Gaming app from its App Store, saying it violates its platform rules.

According to the New York Times, Apple denied Facebook’s most recent application for the app under those grounds earlier this month, marking at least the fifth denial the company has received, per sources.

Executives and engineers from Facebook’s games division submitted their new app, Facebook Gaming, to Apple last month for approval to offer it in the iPhone maker’s App Store.

Facebook gaming app and the Apple Store - Game Podcast - Games Podcasts - Video Game Podcast -
Facebook gaming app and the Apple Store – Game Podcast – Games Podcasts – Video Game Podcast –

Apple considered Facebook’s application for a few weeks. This month, it delivered its verdict: denied.

The Facebook team was not surprised. It wasn’t the first time Apple had said no to the Facebook Gaming app. Or the second. Or even the third.

The Facebook Gaming app was announced in April and is already out on Google Play for Android, but is hitting a stumbling block with Apple due to its inclusion of free, casual games playable in-app alongside its social networking and stream-viewing functions.

Games like Words With Friends, Thug Life, and others are available to be played in-app, some with microtransactions attached — and while HTML5 games are permitted per Apple’s terms, they are only allowed “as long as code distribution isn’t the main purpose of the app, the code is not offered in a store or store-like interface, and provided that the software is free or purchased using in-app purchase.”

Sources speaking to the New York Times say that Facebook has undergone multiple iterations of the Facebook Gaming app submitted to Apple, each one progressively making the interface less “store-like” in an attempt to meet the conditions.

4 thoughts on “Apple rejects Facebook Gaming app

  1. […] In turn, Gearbox took to the court and filed a lawsuit against 3D Realms with allegations of breach of the contract pertaining to the sale of a game; Duke Nukem ID, a decade ago. To put it in simple words, Gearbox argues that 3D Realms at the time of the contract failed to mention that they didn’t own the music when it sold the Duke Nukem rights. Whereas, they mentioned that they had all the rights and owned free and clear the Duke IP. Furthermore, 3D Realms also told in the contract that Gearbox won’t need to pay any third party for anything related to Duke IP. Never a dull moment in the gaming industry. […]


  2. […] deals. Whether it is ethical or not but one thing is for sure that this battle will impact the PC gaming industry especially its funding and distribution model. But the real question is how much of a threat Epic […]


  3. […] contenders, it’s a good time to compare and contrast which is better between Twitch and Facebook Gaming. The services offer similar features but approach their audiences in very different […]


  4. […] Google Play downloads grew 10% year over year to 25 billion, while Apple’s App Store downloads grew 20% year over year to nearly 10 billion new downloads for the quarter. On Google Play, non-gaming apps accounted for 55% of all downloads, while on Apple’s App Store the figure was slightly higher at 70%. But in terms of spending, games accounted for the majority of consumer spend across both stores at 85% on Google Play and 65% on Apple’s App Store. […]


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